Flight
6DOF flight with inertia, cockpit and third person, orbital strikes and surface landing. Arcade in the hands, serious in the consequences.
- Full 6DOF and two cameras
- Mobile sticks without dumbing down
- Every hit carries weight
LIVING FRONTIER · WORLD OPEN
Wake up a hero. Claim your place among the stars.
Wake in the wreckage at the edge of settled space — with one ship, three containers and a right to your own legend. A browser space saga where flight, economy and territory share one world. No install, no download: open the link and take the first step.
No install · First-person flight · Mouse, keyboard or two sticks
YOUR PATH
It starts with silence and three containers. Then a ship, a colony, a flag over the sector. Every step stays on the shared map and changes your neighbours’ story.
A personal debris field, three containers and a loaner ship. Nobody is born on a veteran’s base here — but anyone can become one.
Assemble a hull, an engine and a gun in the hangar. Every part is yours, and so is every flight.
A capture beacon turns a plot into your home. The command post sets radius, power and daily upkeep — a base has a character.
Capture relays, enter siege windows and hold territory. Or trade — but defend what you built.
THREE LAYERS
Each layer works on its own, but they are linked: the base feeds the fleet, the fleet defends the base, and the map remembers the price of both.
6DOF flight with inertia, cockpit and third person, orbital strikes and surface landing. Arcade in the hands, serious in the consequences.
Command post, 12-cell radius, power, queue and upkeep. A base is not scenery; it is a contract with a daily payment.
250 systems, relays, scheduled sieges and capture that matters more than destruction. No one takes a home in a single evening.
YOUR FIRST HOUR
The first steps are built as a short operation: every objective shows the next one and never asks you to read a wiki. You just keep moving.
Debris, silence, three containers with ore, a beacon and a blueprint.
Repair the loaner and mine the first asteroid. Thrust, turn, beam.
One sentry on the edge of the wreck field. It doesn’t hunt newcomers and it teaches short bursts.
Pick a plot on a moon or planet, and pick a starting economy.
Power, mining and a turret — the smallest base that pays for itself.
A resource boom, a neighbour under raid and a shared node capture.
FOUR POWERS
A faction is not a difficulty setting; it is how other pilots treat you. Full records on every power live in the archive.
LIVING WORLD
Real frames from the living world. Not concept art and not “how it will look” renders.
ONE OBJECT, FOUR READINGS
All frontier politics is an argument about what the Gate is. No side believes it is wrong.
Read the story«A utility. Too important to be understood by anyone not cleared for it.»
«An unfinished door. It was meant to open for everyone, but was fitted with a lock.»
«A memory engine that predates every known civilization.»
«A road built by people who wanted to charge tolls. They are not wrong.»
THE JOURNEY
A world’s path without date promises. “Ready” means you can touch it, not “almost”.
Galaxy, flight, colonies and the constructor. Everything the world stands on is built and open to you.
The world becomes shared: your combat, credits and name stay with you. Factions and memory between visits arrive.
Five systems, two powers, one planet and a free station. The first full run from wreck to relay capture.
Scheduled sieges, shields with a vulnerability window, a capture meter and protection for absent players.
YOUR FIRST FLIGHT
Guest access works immediately. The world is young and grows with you — come in, look around, find your place.
YOUR FIRST FLIGHT
A ship, a colony and a planet are not handed out — they are assembled, built and taken. Start with ten minutes, and the frontier will remember your name.
The frontier is young and grows with you. Come in, look around, find your place — there are still plenty of free stars.